Each of the Upper, Middle and Lower Realms has a full complement of Shadows, and in each of these sets of Shadows, Broken Patterns can be found. There are nine Broken Patterns in each realm, of which three are dark, three are “grey” and three are light: for a total of twenty-seven Broken Patterns across three realms of Shadow. Each particular kind influences the nature of the worlds on which they are located, and the experience its users have when moving in Shadow.

The Middle Realm (ie the game realm)

Of the nine Broken Patterns in the Middle Realm, four are held by Sable, two are held outright by the Reich, one is a joint protectorate between the two powers, and two are unaligned. All of them are located the Seventh Veil out from Magical Superior. For the ones in the Sable System itself (rather than the sea or sky realms) , the security is made interesting by the fact that many of the Aussenhandel Shadows are between them and the Commonwealth.

Each individual instance has its own signature, so for someone adept in exploring such things on an arcane level, it is possible to know which version was walked by an individual user. If such people come across a particular trail in Shadow, they will also be aware of which instance the walker was an initiate.

The Light Broken Patterns

These are located on the three Sable external Military Regions: Lothian, Ceredigion and Uaithen. For PCs who request to walk a Broken Pattern, the chances are that it will be one of these three that they will be taken to. They are relatively benign, with no known side-effects from walking them, and using any one of them to travel Shadow is quite straightforward as these things go.

The Grey Broken Patterns

These are found on the worlds of Verrien (under Sable control), Columbia and Kazan. Grey instances are somewhat harder to walk, and can have draining effects on their users. They can be used to walk Shadow, but the effect can be tiring, and the walker is more likely to encounter less-desirable places and individuals en route.

Verrien has been under Sable control since Spring 151, when it came to the attention of the Sable authorities because attempts to manipulate it had caused instability in the surrounding Shadows. Previously the realm of the vampire Philip le Bel, Verrien itself has a somewhat gothic feel to it.

Columbia and Kazan are independent Shadows, although their social structures are diametrically opposed: Columbia is ramapantly capitalist and somewhat corrupt; while Kazan tends more towards the Bolshevik model.

The Dark Broken Patterns

Of the dark iterations, two – Sachsen and Thuringia – are firmly under Reich control and are long- established Reichsprotektorats. The dark iterations, if left to their own devices, have a significant corrupting influence on those who walk them. However, it is believed that in the early days of Sable, Reichsführer Delatz manipulated the nature of the two instances under his control, such that the corrupting influence was specifically focused towards the more fascistic and racist outlook preferred within the Reich.

The third, Manira, was left to its own devices, and for many years was fought over by the Reich and Sable, but demonstrated the corrupting influence the most, with successive leaders of invading forces from both sides eventually turned their loyalty away from their original masters – be they Sable or the Reich – in favour of setting up their own kingdoms on Manira. Following events in late-October 154 (see the Manira timeline), when Sable and the Reich took control once more, jurisdiction on Manira has been split, with Sable controlling the overall Shadow, and the Reich holding Martyr’s Island, where the Broken Pattern, redrawn by RFSS Delatz with its corrupting influence changed to match the other Dark BPs, is located.